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Portfolio

Sandbox systemic cat game on PC made on Unreal 5 in 9 months by 11 people

I worked on the overall world and its navigation as a cat, I also created systemic puzzles and situations. I managed a team of 5 level designers / level artists and created tools for the production like an asset kit.

 

The player embodies Mochi, a cat who just arrived on an island called San Felicete to take a vacation. The island was a little village before becoming a tourist area that use cats as their primary element for bringing new visitors.

 

Mochi will take this opportunity to create chaos and cause mayhem while being a cute little devil. She will immortalize those souvenirs with polaroids and befriend the other cats on the island along the way.

Open-world map on PC made on Unreal 4 in 3 months by 5 people

I created the crevice section and I also managed the technical side of the project (sub-levels with Perforce, build debug).

 

The player takes the role of the apostle of the old god. Their role is to destroy the corruption that is spreading around the land by destroying the apostle of the new god, a giant spider.

 

During the adventure, the player has to collect 3 keys to open the spider apostle temple. They can also collect souls on altars spread around the world or by killing enemies. They can be used to buy new equipment. Because it’s an open world, the player can take different paths to achieve their goals.

Puzzle game on Android device made on Unity in 4 months by 8 people

I produced and integrated 15 levels, I also co-managed the team.

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Wooly Hike is a 3D puzzle game where the player embodies a little girl who washed ashore on an island exclusively inhabited by docile sheep. They will help the player explore the island and uncover its secrets by resolving puzzles in a fun way.

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The player will be transported in a serene and peaceful bubble created by the charming graphics and the relaxing music. They can take as long as they want to resolve the 30 puzzles available.

Third-person action-adventure game on PC made on Unity during a 4 months internship.

I worked on about 15 levels and I helped rework and balance some elements in the game, like the controller.

 

This project is still in development and I’m under an NDA. The game has different types of gameplay like 2.5D platform and 3D combat phases.

 

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Map for Unreal Tournament 4 on PC made on UT4 Editor in 7 days by myself

I created the entire map.

 

Close Quarter is a UT4 map. It was made for free-for-all deathmatches with 4 players. In order to win the game, you have to use the terrain to your advantage and kill your opponent with the different weapons scattered around the map.  

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All the rooms are connected to each other and you will have to circulate between them to surprise your enemies before fleeing to another room. Use the weapon of your choice but remember, you will have to fight in close quarters. 

3D First Person Parkour game on PC made on Unreal 4 in 4 months by 6 people

I produced and integrated two levels, I also managed the team.

 

The player takes control of a participant in the prestigious virtual reality game of SuperTag which takes place every 4 years as a new addition to the Olympic games.

 

The rules are simple: tag your opponent before time runs out to score a point. The game ends after 6 rounds, The two players switch roles every round.  With virtual reality, the contestant can easily use parkour movements like wall run or vault. They are also equipped with a grappling hook that will help them outmaneuver their opponent.

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