ABOUT ME
Hi, I'm Arthur Galland a Level Designer at Quantic Dream that has study at Rubika SupinfoGame in France. I have a keen interest for distinctive levels.
​​
It's been 6 years since I started my journey as a level designer with the production of various games and I learned a lot from it.
​
How to manage and work in a team, the different problems developers and designers encounter during the making of games. How to scope for a limited period of time, how to playtest and spot design or balancing problems...
I also learned to use Unity (C#), Unreal 4 and 5 (BP and BSP) and other proprietary engines in order to work on my projects.
​
​I strive to create memorable experiences by crafting levels that stand out with the help of all the other production departments and my level design toolbox.
I love learning new ways to create what I want, with new tools or new concepts. I think the game industry has always something new to show.​
​
During my spare time I enjoy building and painting miniatures like Gunpla and Warhammer 40k figures, I also master roleplaying games with my friends. I begin speedrunning some of my favorite games. And furthermore I'm a big fan of Mechas.​
SKILLS
I use BSP to blockout my levels in Unreal Engine 4 and 5. And I'm currently learning blueprints.
I know how to use the Unity editor and I programmed basic behevior in C# for different projects.
I know how to use GitKraken and Perforce and I managed the versioning of different projects.
I use Notion to track my personal tasks and also create documentation.
I use Confluence and Jira on several projects to write the documentation and track tasks during production.
I use Office to make PowerPoint presentations and spreadsheets. I can also use Google Suite.