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ABOUT ME

Hi, I'm Arthur Galland a Level Designer at Quantic Dream that has study at Rubika SupinfoGame in France. I have a keen interest for distinctive levels.

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It's been 6 years since I started my journey as a level designer with the production of various games and I learned a lot from it.

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How to manage and work in a team, the different problems developers and designers encounter during the making of games. How to scope for a limited period of time, how to playtest and spot design or balancing problems...

I also learned to use Unity (C#)Unreal 4 and 5 (BP and BSP) and other proprietary engines in order to work on my projects.

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​I strive to create memorable experiences by crafting levels that stand out with the help of all the other production departments and my level design toolbox.

I love learning new ways to create what I want, with new tools or new concepts. I think the game industry has always something new to show.​

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During my spare time I enjoy building and painting miniatures like Gunpla and Warhammer 40k figures, I also master roleplaying games with my friends. I begin speedrunning some of my favorite games. And furthermore I'm a big fan of Mechas.​

SKILLS

Unreal.png

I use BSP to blockout my levels in Unreal Engine 4 and 5. And I'm currently learning blueprints. 

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I know how to use the Unity editor and I programmed basic behevior in C# for different projects.

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I know how to use GitKraken and Perforce and I managed the versioning of different projects.

Notion.png

I use Notion to track my personal tasks and also create documentation.

Jira.png

I use Confluence and Jira on several projects to write the documentation and track tasks during production.

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I use Office to make PowerPoint presentations and spreadsheets. I can also use Google Suite.

CONTACT

Paris - France

Willing to relocate

Driving licence

+33.(0)6.95.91.36.02

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