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Artist : Marion Bétremieux

LEVEL designer 

at Quantic Dream

Hello! My name is Arthur and I am a level designer with a keen interest for distinctive levels

I strive to create memorable experiences by crafting levels that stand out with the help of all the other production departments.

I use my level design toolbox and my communication skills to create complete experiences while making sure my ideas are clear for the team.

I am actually working for Quantic Dream as a Level Designer on Spellcasters Chronicles.

You can find my portfolio highlighting my game development work below.

LAST project

Competitive multiplayer action-strategy game on PC using a proprietary engine for 3 years

I worked on every arenas and their variants from pre-production to shipping. I also designed, prototyped and integrated different gameplay objects and game modes like neutral creatures or a multiplayer boss arena quest.


The player takes control of a powerful mage commander that unleashes chaos on the battlefield by summoning hordes of creatures and casting devastating spells to destroy the enemy source of power: their Lifestones.


Players will build a deck suiting their playstyle to fight with their allies in 3vs3 battles inside mystical arenas. Depending on their builds, they can summon armies of hundred to command from the sky or engage in dynamic aerial combat to outplay their rivals.

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