![arthur sans fond et sans blanc.png](https://static.wixstatic.com/media/ff4a8a_e5be17e2a00d4921867c35c2a85c61b9~mv2.png/v1/crop/x_24,y_21,w_450,h_564/fill/w_381,h_467,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/arthur%20sans%20fond%20et%20sans%20blanc.png)
Artist : Marion Bétremieux
LEVEL designer
at Quantic Dream
Hello! My name is Arthur and I am a level designer with a keen interest for dinstinctive levels.
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I strive to create memorable experiences by crafting levels that stand out with the help of all the other production departments.
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I use my level design toolbox and my communication skills to create complete experiences while making sure my ideas are clear for the team.
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I am actually working for Quantic Dream as a Level Designer on a unannounced competitive project.
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You can find my portfolio highlighting my game development work below.
LAST project
Sandbox systemic cat game on PC using Unreal 5 for 9 months by 11 people
I worked on the overall world and its navigation as a cat, I also created systemic puzzles and situations. I managed a team of 5 level designers / level artists and created tools for the production like an asset kit.
The player embodies Mochi, a cat who just arrived on an island called San Felicete to take a vacation. The island was a little village before becoming a tourist area that use cats as their primary element for bringing new visitors.
Mochi will take this opportunity to create chaos and cause mayhem while being a cute little devil. She will immortalize those souvenirs with polaroids and befriend the other cats on the island along the way.