fishing cactus
GAME OVERVIEW
This project is still in development and I'm under an NDA. It’s an action-adventure game with a third-person controller. The game has different types of gameplay like 2.5D platform and 3D combat phases.
DEVELOPMENT INFOS
Role - Level and Game Designer
Time - 4 months (summer 2022)
Team size - 5
Genre - Third-person action-adventure
Type of project - Internship
(Fishing cactus)
Tech - Unity
Platform - PC and console (1 to 2 players)
MY RESPONSIBILITIES
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Working on the global flow of the game and all the levels' (15) layout and blocking.
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Creating and integrating 3 complete levels.
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General game design assistance on part of the project (like the controller).
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Creating tools for rational level design and balancing certain parts of the game.
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Testing and making feedback to enhance the experience.
DESIGN OVERVIEW
I will be able to dive deeper into my design processes once the game is released!
POST MORTEM
WHAT WENT WELL :
I could experience what it's like to work in a video game studio, and not just on a student project.
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I could practice my English with foreign developers working with me on this project.
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I could focus a part of my internship on level design for different types of levels and gameplay.
WHAT DIDN'T GO WELL :
I also had to endorse different roles such as manager for a time because of the size of the team (only 2 to 5 people depending on the time period).
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We had an off-peak period during which we finished our pre-production but we couldn't begin the production because we needed more people on board.
FINAL THOUGHTS :
It was a good experience to see how a studio work, and how they manage their employees and their projects. Now I want to try working with a larger team where I could focus entirely on level design.