
RITUAL
GAME OVERVIEW
Ritual is a family board game for 2 to 4 players. They embody a Djinn. It is a card game in which each player can create spells (sentences) from different runes (words) to remove other Djinns’ life points. They place the runes on a board (like a scrabble board) so other players can reuse the runes already placed to make even more destructive spells. The last Djinn alive wins.




DEVELOPMENT INFOS
Role - Game Designer and Manager
Time - 9 months (2018 - 2019)
Team size - 5
Genre - Family Board Game
Type of project - School project
Tech - Cardboard and paper
Platform - Real world (2 to 4 players)
MY RESPONSIBILITIES
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Managing the team and the communication within it.
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Working on the core design of the runes and on the playing board.
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Management of the manufacturing process of the final game.
DESIGN OVERVIEW
POST MORTEM
WHAT WENT WELL :
We could prototype quickly and see what was good or bad because of the type of game it was.
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The team was very optimistic and devoted to realize this project.
WHAT DIDN'T GO WELL :
We wasted 6 out of 9 months we had when we started the project all over again. It was very harsh.
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The manufacturing phase was really stressful because we hadn’t any power over the process, and therefore we couldn’t accelerate things in order not to be late.
FINAL THOUGHTS :
Even if this project was a little hard sometimes, I learned a lot of things about game design and human relations as well. It was a good starter project and it showed me a side of making a game that I wasn’t aware of back then.