
RITUAL
GAME OVERVIEW
Ritual is a family board game for 2 to 4 players. They embody a Djinn. It is a card game in which each player can create spells (sentences) from different runes (words) to remove other Djinns’ life points. They place the runes on a board (like a scrabble board) so other players can reuse the runes already placed to make even more destructive spells. The last Djinn alive wins.




DEVELOPMENT INFOS
Role - Game Designer and Manager
Time - 9 months (2018 - 2019)
Team size - 5
Genre - Family Board Game
Type of project - School project
Tech - Cardboard and paper
Platform - Real world (2 to 4 players)
MY RESPONSIBILITIES
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Managing the team and the communication within it.
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Working on the core design of the runes and on the playing board.
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Management of the manufacturing process of the final game.
DESIGN OVERVIEW
POST MORTEM
WHAT WENT WELL :
We could prototype quickly and see what was good or bad because of the type of game it was.
The team was very optimistic and devoted to realize this project.
WHAT DIDN'T GO WELL :
We wasted 6 out of 9 months we had when we started the project all over again. It was very harsh.
The manufacturing phase was really stressful because we hadn’t any power over the process, and therefore we couldn’t accelerate things in order not to be late.
FINAL THOUGHTS :
Even if this project was a little hard sometimes, I learned a lot of things about game design and human relations as well. It was a good starter project and it showed me a side of making a game that I wasn’t aware of back then.