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PIRATe ACADEMY

GAME OVERVIEW

Pirate Academy is a Warioware-like game. The player takes control of a pirate crew who sits an exam in order to obtain their pirate degree. The crew must travel between different islands to find the treasure chest before the others. Each time the ship sails, the player has to complete a series of mini-games. Each mini-game was designed and produced by one student of my promotion.

DEVELOPMENT INFOS

Role - Game Designer and Prototyping

Time - 3 months (2020 - 2021)

Team size - 45

Genre - Warioware-like

Type of project - School project

Tech - Unity

Platform - PC (1 player)

MY RESPONSIBILITIES

  • Design of a simple mini-game, integration of this mini-game in the macro-game.

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  • Prototyping and creating 2D assets for the mini-game.

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  • Giving reports to other students who managed the project.

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  • Playtesting in order to find glitches.

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  • Balancing problems during the last month.

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  • Give a conference about playtesting.

DESIGN OVERVIEW

I wanted to keep a Warioware spirit and design a very simple game, this is why I chose to use only one input. The goal of the game is to smash a fly when it stops under your swatter. 

The game must be in rhythm with the music, so the fly will start to fly at specific and different times for each difficulty level.

POST MORTEM

WHAT WENT WELL :

I planned my prototyping sessions. Thanks to that, I was ahead of my schedule.

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I helped other people with their mini-games during my free time.

WHAT DIDN'T GO WELL :

During the game development, I spotted an issue in my last difficulty level. I had to redesign it from scratch.

FINAL THOUGHTS :

I loved this project, it was fun and I saw my improvement in game programming and game design. Furthermore, the management was flawless and that helped me to focus on other aspects (tldr my mini-game).

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