
CLOSE QUARTER
GAME OVERVIEW
Close Quarter is an Unreal Tournament 4 map made in one week. It was made for a deathmatch with 4 players. Use the layout of the map to circle around and surprise your opponents by using all the different access points of each room. Use a wide array of deadly weapons to kill your enemies with your strategy. But remember, you will have to fight in close quarters.
DEVELOPMENT INFOS
Role - Level Designer
Time - 7 days (2021)
Team size - 1
Genre - Fast FPS
Type of project - School project
Tech - UT4 Editor
Platform - PC (4 players)
MY RESPONSIBILITIES
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Designing the map.
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Creating the blocking and the lighting.
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Playtesting and tweaking the map.​​​​​
DESIGN OVERVIEW
With this project, I intended to try out the Unreal Tournament 4 editor and produce a playable map.
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During the creation and the production of the map, I tried to stick to my two intentions :
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Emphasize close-quarter combat on the majority of the map
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The different arenas should reinforce a “Hit and Run” strategy where it’s very easy to enter an arena then to switch rapidly to another area using the UT4 controller’s movements.
The map is composed of 6 small rooms, they are very tight and force players to fight if they cross paths in them. I give players different weapons that can be used in close space like a shotgun or weapons that have a high risk but can offer high rewards like the rocket launcher. Other weapons are available to let players establish their strategies if they want to.






All the different rooms in the map
Each of the 6 rooms is connected to one or two other rooms with different paths. Some paths are more difficult to use than others but they offer an advantage. The entire map is designed around the fact that a player doesn't want to stay in one room, they want to circulate around the map and take fights with other players when they meet them on their way.
I also used orange lighting to show that the center of the map has a powerful bonus and the rocket launcher. Every other room has a blue light.


Center room with an orange light
Room with an blue light
POST MORTEM
WHAT WENT WELL :
I already work on Unreal so using the Unreal Tournament 4 editor was more simple than anticipated because it’s very similar.
WHAT DIDN'T GO WELL :
The lighting was a little tedious at first but I got the hang of it.
FINAL THOUGHTS :
I had a lot of fun making this map. The game was already there so I could easily prototype and try my map.
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It was interesting to create a map for this type of gameplay, I will absolutely do another one in the future.